gfxgfxSylvos.comgfxgfx
gfx gfx
gfx
Welcome, Guest. Please login or register.

Login with username, password and session length
I also have my Warhammer and Warhammer 40k blog online if you are bored at work and wish to flood your senses with another form of nerd.
http://www.companyofthedamned.blogspot.com
gfx
gfx
*USER INFO
gfxgfx
gfxgfx gfxgfx
Search:     Advanced search
gfxgfx Home Help Search Calendar Login Register   gfxgfx
gfx gfx
gfx
+  Sylvos.com
|-+  Dungeons and Dragons Characters and General Discussion
| |-+  The Halls of Valhalla
| | |-+  Bathsheva - Raven Blackwell - The Wilderlands with Conan RPG Rules
0 Members and 1 Guest are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: Bathsheva - Raven Blackwell - The Wilderlands with Conan RPG Rules  (Read 470 times)
Sylvos
The Sylvan Knight
Administrator
Bag of Dice
*****
Offline Offline

Posts: 1938



View Profile WWW
« on: June 14, 2006, 07:22:06 PM »

Bathsheva

Medium Female Gishmesh Level 1 Pirate/Level 2 Scholar

Hit Points: 21/21
Initiative: +5 [+2 Reflex; +3 Dexterity]
Movement: 30 feet
Defensive Value: Dodge 13 (1); Parry 11
Damage Reduction: 2/1 [Visored Helm]
Base Attack/Grapple: +1/+2
Attack: Arming Sword +4 melee finesse [1d10+1; 19-20 x2 critical; AP 2] or Crossbow +4 ranged [2d6; x2 critical; AP 4; 80 feet range increment]
Full Attack: Arming Sword and Poniard +4/+4 melee finesse [1d10+1 and 1d6+1; 19-20 x2 critical; 2 AP and 1d6+1]
Special Attacks: +1 to strike with scimitar and tulwar; Ferocious Attack [+2 to Initiative, attack and damage; -2 to DV; usable in first round of combat only]; Final Strike (3)
Special Qualities: +2 racial bonus to Defensive Value when fighting Defensively or using the Total Defense action, Seamanship +1; Scholar Background [Independant]; Uncanny Knowledge (4); Weapon Familiarity [Tulwar]
Saves: Fort +4; Ref +5; Will +5
Abilities: Str 13; Dex 16; Con 14; Int 14; Wis 15; Cha 18
Skills: Appraise +4; Balance +4 (1); Bluff +9; Climb +4 (1); Craft [herbalism] +8; Diplomacy +8 (8); Disguise +10 (8); Heal +9 (8); Intimidate +8 (8); Knowledge [arcana] +8; Knowledge [nature] +5; Knowledge [religion] +4; Listen +6; Move Silently +7; Profession [merchant] +4; Profession [sailor] +5 (1)(2); Ride +5; Sense Motive +4; Spot +6; Survival +4; Swim +3; Use Rope +3 (1)
Feats: Literate (5); Noble Blood (6); Ritual Sacrifice; Two Weapon Fighting Proficiency (7)

Magical Attack Bonus: +5 [+1 natural; +4 Cha]
Power Points: 7 [5 base; +2 Wis]
Maximum Power Points: 14

Spheres of Power: Blessings and Protections; Elements and Forces
Spells:

Blessings and Protections: personal ward
Elements and Forces: witchfire

Languages: Altanian; Common; Elven; Ghinoran; Gishmesh; Skandik

Proficiencies: All Simple Weapons; All Martial Weapons; Light Armor; Tulwar; Two Weapon Fighting

Allegiances: The Zothay New Thieves Guild

Equipment: Visored Helm; Arming Sword, Axe; Crossbow, quiver with 16 quarrels; Tunic, trews, cloak, shoulder and waist belt, good boots, two waterskins, two waterproof kit bags with healer's kit, herbalist's kit, medicinal alcohol and three doses Woundswort; waterproof backpack wiht four week dried rations; belt pouch with whetstone, flint and tinder and 8 silver and 7 copper. Quilted Jerkin, Bedroll and 300 silver luna cached in Zothay.

Reputations:

Bathsheva- Talented [6]
Maelwyn- Villian [5]

Code of Honour: None

(1) +1 onboard a ship
(2) Includes racial bonuses
(3) Refer to Raven’s Rules for Sorcery
(4) It is identical to the Scholar ability “Knowledge is Power” but it just sounds cooler. 8)
(5) Taken as Bonus Feat as first level Pirate
(6) Taken at first level
(7) From Pirate Class
(8) Includes Synergy Bonus
Logged

Play by Post character Hit Points:
Corin Tahl'Veras: 52/52
The Great Hunt, War Host of Athel Loren
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC
Cerberus design by Bloc
Valid XHTML 1.0! Valid CSS!
gfx
gfxgfx gfxgfx