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Bathsheva - Raven Blackwell - The Wilderlands with Conan RPG Rules
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Topic: Bathsheva - Raven Blackwell - The Wilderlands with Conan RPG Rules (Read 470 times)
Sylvos
The Sylvan Knight
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Bathsheva - Raven Blackwell - The Wilderlands with Conan RPG Rules
«
on:
June 14, 2006, 07:22:06 PM »
Bathsheva
Medium Female Gishmesh Level 1 Pirate/Level 2 Scholar
Hit Points
: 21/21
Initiative
: +5 [+2 Reflex; +3 Dexterity]
Movement
: 30 feet
Defensive Value
: Dodge 13 (1); Parry 11
Damage Reduction
: 2/1 [Visored Helm]
Base Attack/Grapple
: +1/+2
Attack
: Arming Sword +4 melee finesse [1d10+1; 19-20 x2 critical; AP 2] or Crossbow +4 ranged [2d6; x2 critical; AP 4; 80 feet range increment]
Full Attack
: Arming Sword and Poniard +4/+4 melee finesse [1d10+1 and 1d6+1; 19-20 x2 critical; 2 AP and 1d6+1]
Special Attacks
: +1 to strike with scimitar and tulwar; Ferocious Attack [+2 to Initiative, attack and damage; -2 to DV; usable in first round of combat only]; Final Strike (3)
Special Qualities
: +2 racial bonus to Defensive Value when fighting Defensively or using the Total Defense action, Seamanship +1; Scholar Background [Independant]; Uncanny Knowledge (4); Weapon Familiarity [Tulwar]
Saves
: Fort +4; Ref +5; Will +5
Abilities
: Str 13; Dex 16; Con 14; Int 14; Wis 15; Cha 18
Skills
: Appraise +4; Balance +4 (1); Bluff +9; Climb +4 (1); Craft [herbalism] +8; Diplomacy +8 (8); Disguise +10 (8); Heal +9 (8); Intimidate +8 (8); Knowledge [arcana] +8; Knowledge [nature] +5; Knowledge [religion] +4; Listen +6; Move Silently +7; Profession [merchant] +4; Profession [sailor] +5 (1)(2); Ride +5; Sense Motive +4; Spot +6; Survival +4; Swim +3; Use Rope +3 (1)
Feats
: Literate (5); Noble Blood (6); Ritual Sacrifice; Two Weapon Fighting Proficiency (7)
Magical Attack Bonus
: +5 [+1 natural; +4 Cha]
Power Points
: 7 [5 base; +2 Wis]
Maximum Power Points
: 14
Spheres of Power
: Blessings and Protections; Elements and Forces
Spells
:
Blessings and Protections:
personal ward
Elements and Forces:
witchfire
Languages
: Altanian; Common; Elven; Ghinoran; Gishmesh; Skandik
Proficiencies
: All Simple Weapons; All Martial Weapons; Light Armor; Tulwar; Two Weapon Fighting
Allegiances
: The Zothay New Thieves Guild
Equipment
: Visored Helm; Arming Sword, Axe; Crossbow, quiver with 16 quarrels; Tunic, trews, cloak, shoulder and waist belt, good boots, two waterskins, two waterproof kit bags with healer's kit, herbalist's kit, medicinal alcohol and three doses Woundswort; waterproof backpack wiht four week dried rations; belt pouch with whetstone, flint and tinder and 8 silver and 7 copper. Quilted Jerkin, Bedroll and 300 silver luna cached in Zothay.
Reputations
:
Bathsheva- Talented [6]
Maelwyn- Villian [5]
Code of Honour
: None
(1) +1 onboard a ship
(2) Includes racial bonuses
(3) Refer to
Raven’s Rules for Sorcery
(4) It is identical to the Scholar ability “Knowledge is Power” but it just sounds cooler. 8)
(5) Taken as Bonus Feat as first level Pirate
(6) Taken at first level
(7) From Pirate Class
(8) Includes Synergy Bonus
Logged
Play by Post character Hit Points:
Corin Tahl'Veras: 52/52
The Great Hunt, War Host of Athel Loren
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